Texture of the Flop

When you stay in a hand and the flop comes, there are two things that you'd like to have happen.

  1. You want the flop to improve your hand.
  2. You don't want the flop to improve your opponent's hand.

You can tell right away if the flop improved your hand. But you have to deduce if the flop helped your opponent or not. In poker, we call this analyzing the texture of the flop. Good texture (for you) means either the flop was unlikely to help a hand that might have reasonably called you before the flop, or the flop probably helped another hand, but not as much as it helped you. Bad or dangerous texture means a flop that might well have helped other players, but not you. Let's look at a few examples and see what good and bad texture look like.

Example No. 1. You're on the button with

A player in middle position makes a modest raise, a player just behind him calls, and you elect to call with your Q4J4. (We'll ignore for now the question of whether or not this was a prudent move.) In each case, the flop leaves you with a pair of queens.

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